@startuml
sprite $note_add [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000001AEFFFFFFFFFFFFFFFF80000000000000000000
000000001EFFFFFFFFFFFFFFFFFFF8000000000000000000
000000009FFFFFFFFFFFFFFFFFFFFF800000000000000000
00000000EFFFFFFFFFFFFFFFFF8FFFF80000000000000000
00000000FFFFFFFFFFFFFFFFFF08FFFF8000000000000000
00000000FFFFFFFFFFFFFFFFFF008FFFF800000000000000
00000000FFFFFFFFFFFFFFFFFF0008FFFF80000000000000
00000000FFFFFFFFFFFFFFFFFF00008FFFF8000000000000
00000000FFFFFFFFFFFFFFFFFF000008FFFF800000000000
00000000FFFFFFFFFFFFFFFFFF0000008FFFF80000000000
00000000FFFFFFFFFFFFFFFFFF00000007FFFF8000000000
00000000FFFFFFFFFFFFFFFFFF000000007FFFF800000000
00000000FFFFFFFFFFFFFFFFFF0000000007FFFF00000000
00000000FFFFFFFFFFFFFFFFFF00000000007FFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF00000000
00000000FFFFFFFF0000000000000000FFFFFFFF00000000
00000000FFFFFFFF0000000000000000FFFFFFFF00000000
00000000FFFFFFFF0000000000000000FFFFFFFF00000000
00000000FFFFFFFF0000000000000000FFFFFFFF00000000
00000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFF0000FFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000000
000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000000
0000000001AEFFFFFFFFFFFFFFFFFFFFFFFFEA1000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_NOTE_ADD(_alias) ENTITY(rectangle,black,note_add,_alias,MATERIAL NOTE_ADD)
!define MATERIAL_NOTE_ADD(_alias, _label) ENTITY(rectangle,black,note_add,_label, _alias,MATERIAL NOTE_ADD)
!define MATERIAL_NOTE_ADD(_alias, _label, _shape) ENTITY(_shape,black,note_add,_label, _alias,MATERIAL NOTE_ADD)
!define MATERIAL_NOTE_ADD(_alias, _label, _shape, _color) ENTITY(_shape,_color,note_add,_label, _alias,MATERIAL NOTE_ADD)
skinparam folderBackgroundColor<<MATERIAL NOTE_ADD>> White
@enduml